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Add a new feature and set the Data Layer to grab the newly created dataset (through unity)ĩ. Go to the map's GO and go down to Map Layers>Features.Ĩ. Insert your created prefab into the Prefab Modifier's "Prefab" Label.ħ. As long as Mapbox is in your project you should be able to right-click in the Project folder and go to Create>Mapbox> Modifiers>Prefab Modifier(the list is not in alphabetical order).Ħ. Create the thing you want at that point as a prefabĥ. Create a new Tileset that uses the newly created datatypeĤ. Place a point and give it some way of identifying this point by inserting your own "key" - "value" on the lefthand side.ģ. Much like ProGen games, things don't usually show until you hit play and you cant really work on it visually.īUT! To help you along your journey what I can tell you is this:Ģ. While I ABSOLUTELY AGREE WITH YOU(that being able to see/edit the map without having to hit play would be great!) I think you would be better off thinking of mapbox as Procedurally Generated.
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I'm going to take a wild guess and assume you are trying to VIEW the map so you can WORK ON the map and have it save your stuff much like saving a scene. I've been rummaging through mapbox's documentation for a while and unfortunately I haven't noticed anything like what you're describing.
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